It’s a time capsule of an era when the best way to play a game with your friends wasn't through a social network, but through a crack.
While Steam dominates the landscape today and DRM (Digital Rights Management) has become a rootkit-level arms race, we must rewind to 2012. Diablo III had just launched to a sea of error messages (Error 37, anyone?). The always-online requirement meant that if Blizzard’s servers sneezed, you couldn’t play your single-player character. Torchlight II-RELOADED
They’ll mention a crack.