// Load sprite sheet and create animation frames AnimatedSprite* create_animated_sprite(SDL_Renderer* renderer, const char* filename) AnimatedSprite* sprite = (AnimatedSprite*)malloc(sizeof(AnimatedSprite)); if (!sprite) return NULL;
// Player movement speed #define PLAYER_SPEED 5 sdl3 tutorial
// Main game loop int main(int argc, char* argv[]) // Initialize SDL3 if (!SDL_Init(SDL_INIT_VIDEO)) printf("SDL_Init failed: %s\n", SDL_GetError()); return 1; // Load sprite sheet and create animation frames
SDL_Texture* placeholder_tex = SDL_CreateTextureFromSurface(renderer, surface); SDL_DestroySurface(surface); if (!sprite) return NULL