Fe Player Lifter Script May 2026
-- Apply velocity repeatedly while character remains on lifter while activeCharacters[character] do rootPart.Velocity = Vector3.new(rootPart.Velocity.X, upwardVelocity, rootPart.Velocity.Z) task.wait(0.1) -- Adjust for smoothness end end
local lifterPart = script.Parent local upwardVelocity = 50 local activeCharacters = {} -- Track players currently on the lifter local function liftCharacter(character) local rootPart = character:FindFirstChild("HumanoidRootPart") local humanoid = character:FindFirstChild("Humanoid") if not (rootPart and humanoid) then return end FE Player Lifter Script
Introduction In Roblox development, creating interactive objects that can lift or move players is a common mechanic for elevators, moving platforms, conveyor belts, or "gravity lift" zones. However, with FilteringEnabled (FE) —now mandatory in all Roblox experiences—you cannot simply move a player’s character from a LocalScript. Any physical interaction must be handled by the server to prevent exploits and ensure all clients see the same behavior. -- Apply velocity repeatedly while character remains on
local active = {}